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Teramin

42
Posts
A member registered Jun 14, 2021

Recent community posts

Quite fun but I think instead of swapping the raw values of the stats, it might be better to quantify them as levels and have those swap, I got move speed and health swapped and it made it mostly unplayable.

Tons of fun and pretty replayable.

I wasn't able to find the actual game in and amongst all the settings files.

unable to load.

Enjoyable but a bit buggy. Falling into a pit appears to softlock the game and the crouch jump mechanic is not explained anywhere. The bats as a get out of jail free mechanic are nice.

interesting levels and I loved the addition of the special blocks, the soundtrack was a bit jarring though.

Interesting concept and the voice lines were great.

I think you forgot to include the unity player for your submission.

Not sure how well this fits the theme, and the wood one was annoyingly hard.

I like that you went for a thematic reversal instead of a mechanical one, it was good overall but the endgame of trying to get rid of the nerds was a bit of a slog.

Interesting game, I liked the concepts but the per-turn colour bonuses appear to be broken.

Unfortuantely I wasn't able to get it to run.

Pretty fun, the type of thing I could see being on a school computer with a bit more polish. Perhaps not allowing zero would be good as well as preventing things like 43*32 from appearing.

I'm a bit confused as to what the objective is for this one. If there is one more of an indication would be helpful.

 

I was super excited to play this one, unfortunately it tripped a missing file error on both downloads I tried. Image above.

Great concept and execution, My only criticism is that a health bar on the hero would have been helpful.


I also encountered a bug where when defeating the hero with the herald, the game freaked out for a bit and went to a black screen.

An explanation of what keys are used would be great, and some sort of less advanced level at the beginning to help players get the physics down.

Decent concept and the work on the ai worked quite well. The main things I would have looked for are a more zoomed out starting view and the summons being keybound to the number keys.

Great concept and excellent presentation, but it appears to crash the game if you get a match of more than 3 tiles (only tested on a row of 5).

Excellent game, could be good to have a mechanic to stop the dice from completely enclosing a village

Pretty fun but not sure how well it fits the random theme.

Excellent submission, A bit easy to brute force but the atmosphere and music were excellent and it was quite satisfying. I'd love to see levels with a set solution in the future as I think it could really help to make the game great.

Interesting concept and well executed but a bit more explanation would have been good

The output randomness is a bit annoying as it does remove player agency, but a neat concept

A bit easy to brute force but good overall

great proof of concept, excellent example of a multi-use mechanic

would have loved to see the gameplay instead of the aesthetics but sounds interesting.

good concept with the ai being joined instead of the player, unfortunately, unplayable due to lack of instructions.

nice concept, hope to see it when its more fleshed out

downloaded to play, the thesis was interesting but the gameplay itself was a bit lacking, maybe try to retool it or change the genre,  definitely worth exploring. At the very least, the bullets should despawn

this is honestly good enough to be a real paid game with bit more polish, 5s across the board.

for the three hours you described below, an wonderful achievement

fun but very much like an existing .io game

good concept and admirable  for a first attempt with new software.

great game, my first one giving 5s across the board, the red barrier is broken on level four.

great game, not super clear which zombies can be joined together

meh

good idea bu the graphics are a bit bugged

wonderful game

good game,  but not well related to the theme